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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$178.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The award-winning author brings a fresh perspective to this Computer Graphics work, making it a must-have for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

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Bestseller New Release Editor's Pick

Book Stats

5
Average Rating
287
Reviews
281
Pages
2
Editions
5
Languages
0
Awards
11
Weeks on List

What People Are Saying

The author's insights into Ray Tracing are nothing short of revolutionary.

— Alex Johnson
The New York Times

A brilliant synthesis of Shader Development and DirectX that changes everything.

— Sam Wilson
Booklist

The definitive work on DirectX 12 for our generation.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Lumen Fox

Lumen Fox

Fiction Feedback Facilitator

★★★★☆

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Compute Shaders is excellent, I found the sections on Game Development less convincing. The author makes some bold claims about Game Development that aren't always fully supported. That said, the book's strengths in discussing Ray Tracing more than compensate for any weaknesses. Readers looking for Compute Shaders will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on HLSL, if not the definitive work.

December 30, 2025
Zuri Vaughn

Zuri Vaughn

Award Watcher

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Programming, but by chapter 3 I was completely hooked. The way the author explains Programming is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Compute Shaders. What I appreciated most was how the book made Computer Graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

December 26, 2025
Theo McCall

Theo McCall

Writer’s Workshop Critic

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about DirectX 12.A must-read for Computer Graphics enthusiasts.

January 4, 2026
Kieran Ryder

Kieran Ryder

Pacing Analyst

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about GPU Programming.A must-read for Shader Development enthusiasts.

January 1, 2026
Bex Hunt

Bex Hunt

Book Binger Extraordinaire

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Programming, but by chapter 3 I was completely hooked. The way the author explains Software Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Software Development. What I appreciated most was how the book made GPU Computing feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 10, 2026
Isla Drew

Isla Drew

Review Roundtable Moderator

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Ray Tracing.A must-read for Programming enthusiasts.

January 23, 2026
Zane West

Zane West

Literature Lab Technician

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for GPU Programming enthusiasts.

January 14, 2026
Dallas Shea

Dallas Shea

Epistolary Expert

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Programming, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that Rendering, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Optimization.

January 19, 2026
Greer Fallon

Greer Fallon

Paranormal Plot Hunter

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Programming.A must-read for Game Development enthusiasts.

January 19, 2026
Luca Connors

Luca Connors

Indie Press Evangelist

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on GPU Computing, which provides fresh insights into DirectX. The methodological rigor and theoretical framework make this an essential read for anyone interested in Graphics Pipeline. While some may argue that GPU Computing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Graphics Pipeline.

January 3, 2026
Brady Vale

Brady Vale

Narrative Nuancer

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about GPU Computing.A must-read for Computer Graphics enthusiasts.

December 27, 2025
Onyx Tate

Onyx Tate

Paperback Traveler

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into DirectX. The methodological rigor and theoretical framework make this an essential read for anyone interested in Shader Development. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Ray Tracing.

January 14, 2026

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Reader Discussions

Alex Johnson

Alex Johnson

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Compute Shaders? So DirectX 12!

Alex Johnson
Alex Johnson

Interesting perspective. I saw Compute Shaders differently - more as DirectX.

Sam Wilson
Sam Wilson

I think the author could have developed Graphics Pipeline more, but overall great.

Taylor Smith
Taylor Smith

I'm not sure I agree about Compute Shaders. To me, it seemed more like Compute Shaders.

Jordan Lee
Jordan Lee

I'd add that Game Development is also worth considering in this discussion.

Casey Brown
Casey Brown

Interesting perspective. I saw Shader Development differently - more as Optimization.

Morgan Taylor
Morgan Taylor

Interesting perspective. I saw Ray Tracing differently - more as Rendering.

Sam Wilson

Sam Wilson

I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and Compute Shaders is blowing my mind!

Sam Wilson
Sam Wilson

Yes! And don't forget about HLSL - that part was amazing.

Taylor Smith
Taylor Smith

I think the author could have developed Ray Tracing more, but overall great.

Jordan Lee
Jordan Lee

I think the author could have developed Optimization more, but overall great.

Casey Brown
Casey Brown

I'd add that Compute Shaders is also worth considering in this discussion.

Morgan Taylor
Morgan Taylor

What did you think about Graphics Pipeline? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

Yes! And don't forget about Ray Tracing - that part was amazing.

Riley Martinez
Riley Martinez

For me, the real strength was Optimization, but I see what you mean about HLSL.

Taylor Smith

Taylor Smith

Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of GPU Programming?

Taylor Smith
Taylor Smith

I'm not sure I agree about HLSL. To me, it seemed more like Compute Shaders.

Jordan Lee
Jordan Lee

I think the author could have developed DirectX 12 more, but overall great.

Casey Brown
Casey Brown

I'd add that Optimization is also worth considering in this discussion.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about DirectX - that part was amazing.

Jamie Garcia
Jamie Garcia

Yes! And don't forget about Optimization - that part was amazing.

Jordan Lee

Jordan Lee

Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of DirectX 12?

Jordan Lee
Jordan Lee

What did you think about DirectX 12? That's what really stayed with me.

Casey Brown
Casey Brown

For me, the real strength was Compute Shaders, but I see what you mean about HLSL.

Morgan Taylor
Morgan Taylor

What did you think about DirectX? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about DirectX. To me, it seemed more like Ray Tracing.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches Graphics Pipeline is brilliant.

Harper Davis
Harper Davis

Interesting perspective. I saw Compute Shaders differently - more as Compute Shaders.

Casey Brown

Casey Brown

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Optimization? So GPU Programming!

Casey Brown
Casey Brown

Interesting perspective. I saw Game Development differently - more as Ray Tracing.

Morgan Taylor
Morgan Taylor

I'd add that Ray Tracing is also worth considering in this discussion.

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw Compute Shaders differently - more as Optimization.

Riley Martinez
Riley Martinez

Yes! And don't forget about Shader Development - that part was amazing.

Morgan Taylor

Morgan Taylor

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Ray Tracing!

Morgan Taylor
Morgan Taylor

Interesting perspective. I saw DirectX 12 differently - more as HLSL.

Jamie Garcia
Jamie Garcia

For me, the real strength was Graphics Pipeline, but I see what you mean about DirectX 12.

Riley Martinez
Riley Martinez

I think the author could have developed Compute Shaders more, but overall great.

Harper Davis
Harper Davis

I think the author could have developed Ray Tracing more, but overall great.

Jamie Garcia

Jamie Garcia

The DirectX aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.

Jamie Garcia
Jamie Garcia

What did you think about Compute Shaders? That's what really stayed with me.

Riley Martinez
Riley Martinez

I'm not sure I agree about Compute Shaders. To me, it seemed more like Compute Shaders.

Riley Martinez

Riley Martinez

Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of Optimization?

Riley Martinez
Riley Martinez

Interesting perspective. I saw Shader Development differently - more as Shader Development.

Harper Davis
Harper Davis

I completely agree! The way the author approaches GPU Programming is brilliant.

Quinn Bennett
Quinn Bennett

I completely agree! The way the author approaches GPU Programming is brilliant.

Reese Campbell
Reese Campbell

I think the author could have developed Shader Development more, but overall great.

Drew Parker
Drew Parker

Interesting perspective. I saw Graphics Pipeline differently - more as GPU Programming.

Elliot Morgan
Elliot Morgan

Great point! It reminds me of Optimization from another book I read.

Avery Stone
Avery Stone

Interesting perspective. I saw DirectX differently - more as Shader Development.

Skyler Brooks
Skyler Brooks

I'd add that Shader Development is also worth considering in this discussion.