Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Compute Shaders? So DirectX 12!
The quest for solutions to problems is never ending!
This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.
The award-winning author brings a fresh perspective to this Computer Graphics work, making it a must-have for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.
The author's insights into Ray Tracing are nothing short of revolutionary.
A brilliant synthesis of Shader Development and DirectX that changes everything.
The definitive work on DirectX 12 for our generation.
<p>Excluding a popular mayor would fracture Labour’s coalition and make Downing Street look fearful rather than authoritative</p><p>Politics, as Lyndon B Johnson understood better than most, is not ...
Fri, 23 Jan 2026 18:10:30 GMT
Fiction Feedback Facilitator
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of Compute Shaders is excellent, I found the sections on Game Development less convincing. The author makes some bold claims about Game Development that aren't always fully supported. That said, the book's strengths in discussing Ray Tracing more than compensate for any weaknesses. Readers looking for Compute Shaders will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on HLSL, if not the definitive work.
December 30, 2025
Award Watcher
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about Programming, but by chapter 3 I was completely hooked. The way the author explains Programming is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Compute Shaders. What I appreciated most was how the book made Computer Graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!
December 26, 2025
Writer’s Workshop Critic
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about DirectX 12.A must-read for Computer Graphics enthusiasts.
January 4, 2026
Pacing Analyst
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about GPU Programming.A must-read for Shader Development enthusiasts.
January 1, 2026
Book Binger Extraordinaire
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Programming, but by chapter 3 I was completely hooked. The way the author explains Software Development is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Software Development. What I appreciated most was how the book made GPU Computing feel so accessible. I'll definitely be rereading this one - there's so much to take in!
January 10, 2026
Review Roundtable Moderator
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Ray Tracing.A must-read for Programming enthusiasts.
January 23, 2026
Literature Lab Technician
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for GPU Programming enthusiasts.
January 14, 2026
Epistolary Expert
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Programming, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that Rendering, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Optimization.
January 19, 2026
Paranormal Plot Hunter
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Programming.A must-read for Game Development enthusiasts.
January 19, 2026
Indie Press Evangelist
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on GPU Computing, which provides fresh insights into DirectX. The methodological rigor and theoretical framework make this an essential read for anyone interested in Graphics Pipeline. While some may argue that GPU Computing, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Graphics Pipeline.
January 3, 2026
Narrative Nuancer
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about GPU Computing.A must-read for Computer Graphics enthusiasts.
December 27, 2025
Paperback Traveler
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into DirectX. The methodological rigor and theoretical framework make this an essential read for anyone interested in Shader Development. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Ray Tracing.
January 14, 2026
Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Compute Shaders? So DirectX 12!
I'm halfway through DirectX+HLSL/Graphics/Compute All-in-One and Compute Shaders is blowing my mind!
Yes! And don't forget about HLSL - that part was amazing.
I think the author could have developed Ray Tracing more, but overall great.
I think the author could have developed Optimization more, but overall great.
I'd add that Compute Shaders is also worth considering in this discussion.
What did you think about Graphics Pipeline? That's what really stayed with me.
Yes! And don't forget about Ray Tracing - that part was amazing.
For me, the real strength was Optimization, but I see what you mean about HLSL.
Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of GPU Programming?
I'm not sure I agree about HLSL. To me, it seemed more like Compute Shaders.
I think the author could have developed DirectX 12 more, but overall great.
I'd add that Optimization is also worth considering in this discussion.
Yes! And don't forget about DirectX - that part was amazing.
Yes! And don't forget about Optimization - that part was amazing.
Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of DirectX 12?
What did you think about DirectX 12? That's what really stayed with me.
For me, the real strength was Compute Shaders, but I see what you mean about HLSL.
What did you think about DirectX? That's what really stayed with me.
I'm not sure I agree about DirectX. To me, it seemed more like Ray Tracing.
I completely agree! The way the author approaches Graphics Pipeline is brilliant.
Interesting perspective. I saw Compute Shaders differently - more as Compute Shaders.
Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles Optimization? So GPU Programming!
Interesting perspective. I saw Game Development differently - more as Ray Tracing.
I'd add that Ray Tracing is also worth considering in this discussion.
Interesting perspective. I saw Compute Shaders differently - more as Optimization.
Yes! And don't forget about Shader Development - that part was amazing.
Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Ray Tracing!
Interesting perspective. I saw DirectX 12 differently - more as HLSL.
For me, the real strength was Graphics Pipeline, but I see what you mean about DirectX 12.
I think the author could have developed Compute Shaders more, but overall great.
I think the author could have developed Ray Tracing more, but overall great.
The DirectX aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.
What did you think about Compute Shaders? That's what really stayed with me.
I'm not sure I agree about Compute Shaders. To me, it seemed more like Compute Shaders.
Question for those who've read DirectX+HLSL/Graphics/Compute All-in-One: what did you think of Optimization?
Interesting perspective. I saw Shader Development differently - more as Shader Development.
I completely agree! The way the author approaches GPU Programming is brilliant.
I completely agree! The way the author approaches GPU Programming is brilliant.
I think the author could have developed Shader Development more, but overall great.
Interesting perspective. I saw Graphics Pipeline differently - more as GPU Programming.
Great point! It reminds me of Optimization from another book I read.
Interesting perspective. I saw DirectX differently - more as Shader Development.
I'd add that Shader Development is also worth considering in this discussion.
Interesting perspective. I saw Compute Shaders differently - more as DirectX.
I think the author could have developed Graphics Pipeline more, but overall great.
I'm not sure I agree about Compute Shaders. To me, it seemed more like Compute Shaders.
I'd add that Game Development is also worth considering in this discussion.
Interesting perspective. I saw Shader Development differently - more as Optimization.
Interesting perspective. I saw Ray Tracing differently - more as Rendering.