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QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

ISBN: 9798264282454 | Published: May 14, 2025 | Categories: Computers & Technology, Programming, Game Development, Computer Graphics, Simulation & Modeling
$129.99

This Computers & Technology book offers Game Physics and Collision Detection and Rigid Body Simulation and Gravity and Motion and Game Development and Physics Engines and Realism and Simulation and Unity and Unreal Engine content that will transform your understanding of Game Physics. QuickStart Guide to Game Physics has been praised by critics and readers alike for its Game Physics, Collision Detection, Rigid Body Simulation.

The highly acclaimed author brings years of experience to this Computers & Technology work, making it a must-have for anyone interested in Game Physics or Collision Detection or Rigid Body Simulation or Gravity or Motion or Game Development or Physics Engines or Realism or Simulation or Unity or Unreal Engine.

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Bestseller New Release Editor's Pick

Book Stats

4
Average Rating
147
Reviews
383
Pages
3
Editions
2
Languages
2
Awards
14
Weeks on List

What People Are Saying

The Game Development discussion alone is worth the price of admission.

— Alex Johnson
The New York Times

Unity has never been explained so clearly and powerfully.

— Sam Wilson
Booklist

Unity has never been explained so clearly and powerfully.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Dane Holloway

Dane Holloway

Scene Structure Analyst

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Unity, but by chapter 3 I was completely hooked. The way the author explains Computer Graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Unity. What I appreciated most was how the book made Computer Graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

September 28, 2025
Mika Sloan

Mika Sloan

Fantasy Map Connoisseur

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Programming.A must-read for Unity enthusiasts.

October 4, 2025
Holland Cruz

Holland Cruz

Critique Companion

★★★★☆

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Simulation & Modeling is excellent, I found the sections on Rigid Body Simulation less convincing. The author makes some bold claims about Unity that aren't always fully supported. That said, the book's strengths in discussing Physics Engines more than compensate for any weaknesses. Readers looking for Unity will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Simulation & Modeling, if not the definitive work.

October 15, 2025
Indigo Mercer

Indigo Mercer

Library Whisperer

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Computers & Technology.A must-read for Programming enthusiasts.

October 11, 2025
Raven Lowell

Raven Lowell

Literature Remix Artist

★★★★☆

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Rigid Body Simulation, but by chapter 3 I was completely hooked. The way the author explains Computers & Technology is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Programming. What I appreciated most was how the book made Realism feel so accessible. I'll definitely be rereading this one - there's so much to take in!

October 9, 2025
Lior Black

Lior Black

Narrative Synthesizer

★★★★★

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Collision Detection, but by chapter 3 I was completely hooked. The way the author explains Unreal Engine is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made Programming feel so accessible. I'll definitely be rereading this one - there's so much to take in!

October 5, 2025
Callan Voss

Callan Voss

Worldbuilding Enthusiast

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Simulation & Modeling.A must-read for Game Development enthusiasts.

October 9, 2025
Noa Kendall

Noa Kendall

TBR List Curator

★★★★☆

I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Rigid Body Simulation, but by chapter 3 I was completely hooked. The way the author explains Physics Engines is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Rigid Body Simulation. What I appreciated most was how the book made Game Physics feel so accessible. I'll definitely be rereading this one - there's so much to take in!

October 16, 2025
Sage Winslow

Sage Winslow

Bookish Bard

★★★★★

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Realism is excellent, I found the sections on Gravity less convincing. The author makes some bold claims about Computer Graphics that aren't always fully supported. That said, the book's strengths in discussing Game Physics more than compensate for any weaknesses. Readers looking for Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Simulation & Modeling, if not the definitive work.

October 7, 2025
Jory Stanton

Jory Stanton

Bookstore Nomad

★★★★☆

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Computer Graphics is excellent, I found the sections on Game Development less convincing. The author makes some bold claims about Simulation & Modeling that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for Realism will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computers & Technology, if not the definitive work.

October 6, 2025
Hale Rivers

Hale Rivers

Audio Book Binger

★★★★☆

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Realism is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about Simulation & Modeling that aren't always fully supported. That said, the book's strengths in discussing Gravity more than compensate for any weaknesses. Readers looking for Simulation will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Collision Detection, if not the definitive work.

October 6, 2025
Briar Noel

Briar Noel

Book Launch Insider

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Rigid Body Simulation.A must-read for Game Physics enthusiasts.

October 21, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

Book club discussion: QuickStart Guide to Game Physics - chapter 17 thoughts?

Alex Johnson
Alex Johnson

I'd add that Simulation is also worth considering in this discussion.

Sam Wilson
Sam Wilson

I think the author could have developed Realism more, but overall great.

Taylor Smith
Taylor Smith

Great point! It reminds me of Physics Engines from another book I read.

Sam Wilson

Sam Wilson

Just finished QuickStart Guide to Game Physics - wow! The part about Game Physics really got me thinking.

Sam Wilson
Sam Wilson

What did you think about Unity? That's what really stayed with me.

Taylor Smith
Taylor Smith

Have you thought about how Motion relates to Realism? Adds another layer!

Jordan Lee
Jordan Lee

Great point! It reminds me of Physics Engines from another book I read.

Casey Brown
Casey Brown

Great point! It reminds me of Unity from another book I read.

Taylor Smith

Taylor Smith

Just finished QuickStart Guide to Game Physics - wow! The part about Collision Detection really got me thinking.

Taylor Smith
Taylor Smith

For me, the real strength was Unreal Engine, but I see what you mean about Motion.

Jordan Lee
Jordan Lee

For me, the real strength was Physics Engines, but I see what you mean about Realism.

Casey Brown
Casey Brown

For me, the real strength was Realism, but I see what you mean about Collision Detection.

Morgan Taylor
Morgan Taylor

Interesting perspective. I saw Collision Detection differently - more as Motion.

Jordan Lee

Jordan Lee

Book club discussion: QuickStart Guide to Game Physics - chapter 17 thoughts?

Jordan Lee
Jordan Lee

I think the author could have developed Gravity more, but overall great.

Casey Brown
Casey Brown

Yes! And don't forget about Unity - that part was amazing.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Motion - that part was amazing.

Jamie Garcia
Jamie Garcia

I'd add that Simulation is also worth considering in this discussion.

Casey Brown

Casey Brown

Can we talk about how QuickStart Guide to Game Physics handles Realism? So Collision Detection!

Casey Brown
Casey Brown

I'm not sure I agree about Simulation. To me, it seemed more like Game Development.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Gravity. To me, it seemed more like Collision Detection.

Jamie Garcia
Jamie Garcia

Yes! And don't forget about Rigid Body Simulation - that part was amazing.

Riley Martinez
Riley Martinez

Great point! It reminds me of Gravity from another book I read.

Harper Davis
Harper Davis

I'm not sure I agree about Game Development. To me, it seemed more like Realism.

Quinn Bennett
Quinn Bennett

I'm not sure I agree about Motion. To me, it seemed more like Gravity.

Reese Campbell
Reese Campbell

I'd add that Realism is also worth considering in this discussion.

Morgan Taylor

Morgan Taylor

After reading QuickStart Guide to Game Physics, I'm seeing Physics Engines in a whole new light.

Morgan Taylor
Morgan Taylor

I think the author could have developed Rigid Body Simulation more, but overall great.

Jamie Garcia
Jamie Garcia

I'm not sure I agree about Realism. To me, it seemed more like Unreal Engine.

Riley Martinez
Riley Martinez

I'm not sure I agree about Gravity. To me, it seemed more like Realism.

Harper Davis
Harper Davis

Interesting perspective. I saw Motion differently - more as Game Physics.

Quinn Bennett
Quinn Bennett

I'd add that Physics Engines is also worth considering in this discussion.

Reese Campbell
Reese Campbell

Interesting perspective. I saw Rigid Body Simulation differently - more as Game Development.

Jamie Garcia

Jamie Garcia

Recommendations for books similar to QuickStart Guide to Game Physics in terms of Rigid Body Simulation?

Jamie Garcia
Jamie Garcia

For me, the real strength was Rigid Body Simulation, but I see what you mean about Motion.

Riley Martinez
Riley Martinez

Yes! And don't forget about Motion - that part was amazing.

Harper Davis
Harper Davis

I'm not sure I agree about Game Development. To me, it seemed more like Game Physics.

Quinn Bennett
Quinn Bennett

I'd add that Realism is also worth considering in this discussion.

Reese Campbell
Reese Campbell

What did you think about Game Physics? That's what really stayed with me.

Drew Parker
Drew Parker

Yes! And don't forget about Collision Detection - that part was amazing.

Riley Martinez

Riley Martinez

Just finished QuickStart Guide to Game Physics - wow! The part about Gravity really got me thinking.

Riley Martinez
Riley Martinez

Interesting perspective. I saw Gravity differently - more as Realism.

Harper Davis
Harper Davis

Yes! And don't forget about Collision Detection - that part was amazing.

Quinn Bennett
Quinn Bennett

Interesting perspective. I saw Realism differently - more as Unreal Engine.

Reese Campbell
Reese Campbell

Have you thought about how Collision Detection relates to Motion? Adds another layer!

Drew Parker
Drew Parker

Have you thought about how Rigid Body Simulation relates to Game Physics? Adds another layer!

Elliot Morgan
Elliot Morgan

I'm not sure I agree about Physics Engines. To me, it seemed more like Game Development.