Book club discussion: QuickStart Guide to Game Physics - chapter 17 thoughts?
The quest for solutions to problems is never ending!
This Computers & Technology book offers Game Physics and Collision Detection and Rigid Body Simulation and Gravity and Motion and Game Development and Physics Engines and Realism and Simulation and Unity and Unreal Engine content that will transform your understanding of Game Physics. QuickStart Guide to Game Physics has been praised by critics and readers alike for its Game Physics, Collision Detection, Rigid Body Simulation.
The highly acclaimed author brings years of experience to this Computers & Technology work, making it a must-have for anyone interested in Game Physics or Collision Detection or Rigid Body Simulation or Gravity or Motion or Game Development or Physics Engines or Realism or Simulation or Unity or Unreal Engine.
The Game Development discussion alone is worth the price of admission.
Unity has never been explained so clearly and powerfully.
Unity has never been explained so clearly and powerfully.
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Wed, 22 Oct 2025 09:36:30 +0000
Scene Structure Analyst
I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Unity, but by chapter 3 I was completely hooked. The way the author explains Computer Graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Unity. What I appreciated most was how the book made Computer Graphics feel so accessible. I'll definitely be rereading this one - there's so much to take in!
September 28, 2025
Fantasy Map Connoisseur
Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Programming.A must-read for Unity enthusiasts.
October 4, 2025
Critique Companion
QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Simulation & Modeling is excellent, I found the sections on Rigid Body Simulation less convincing. The author makes some bold claims about Unity that aren't always fully supported. That said, the book's strengths in discussing Physics Engines more than compensate for any weaknesses. Readers looking for Unity will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Simulation & Modeling, if not the definitive work.
October 15, 2025
Library Whisperer
Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Computers & Technology.A must-read for Programming enthusiasts.
October 11, 2025
Literature Remix Artist
I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Rigid Body Simulation, but by chapter 3 I was completely hooked. The way the author explains Computers & Technology is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Programming. What I appreciated most was how the book made Realism feel so accessible. I'll definitely be rereading this one - there's so much to take in!
October 9, 2025
Narrative Synthesizer
I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Collision Detection, but by chapter 3 I was completely hooked. The way the author explains Unreal Engine is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Development. What I appreciated most was how the book made Programming feel so accessible. I'll definitely be rereading this one - there's so much to take in!
October 5, 2025
Worldbuilding Enthusiast
Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Simulation & Modeling.A must-read for Game Development enthusiasts.
October 9, 2025
TBR List Curator
I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Rigid Body Simulation, but by chapter 3 I was completely hooked. The way the author explains Physics Engines is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Rigid Body Simulation. What I appreciated most was how the book made Game Physics feel so accessible. I'll definitely be rereading this one - there's so much to take in!
October 16, 2025
Bookish Bard
QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Realism is excellent, I found the sections on Gravity less convincing. The author makes some bold claims about Computer Graphics that aren't always fully supported. That said, the book's strengths in discussing Game Physics more than compensate for any weaknesses. Readers looking for Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Simulation & Modeling, if not the definitive work.
October 7, 2025
Bookstore Nomad
QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Computer Graphics is excellent, I found the sections on Game Development less convincing. The author makes some bold claims about Simulation & Modeling that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for Realism will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computers & Technology, if not the definitive work.
October 6, 2025
Audio Book Binger
QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Realism is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about Simulation & Modeling that aren't always fully supported. That said, the book's strengths in discussing Gravity more than compensate for any weaknesses. Readers looking for Simulation will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Collision Detection, if not the definitive work.
October 6, 2025
Book Launch Insider
Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Rigid Body Simulation.A must-read for Game Physics enthusiasts.
October 21, 2025
Book club discussion: QuickStart Guide to Game Physics - chapter 17 thoughts?
Just finished QuickStart Guide to Game Physics - wow! The part about Game Physics really got me thinking.
What did you think about Unity? That's what really stayed with me.
Have you thought about how Motion relates to Realism? Adds another layer!
Great point! It reminds me of Physics Engines from another book I read.
Great point! It reminds me of Unity from another book I read.
Just finished QuickStart Guide to Game Physics - wow! The part about Collision Detection really got me thinking.
For me, the real strength was Unreal Engine, but I see what you mean about Motion.
For me, the real strength was Physics Engines, but I see what you mean about Realism.
For me, the real strength was Realism, but I see what you mean about Collision Detection.
Interesting perspective. I saw Collision Detection differently - more as Motion.
Book club discussion: QuickStart Guide to Game Physics - chapter 17 thoughts?
I think the author could have developed Gravity more, but overall great.
Yes! And don't forget about Unity - that part was amazing.
Yes! And don't forget about Motion - that part was amazing.
I'd add that Simulation is also worth considering in this discussion.
Can we talk about how QuickStart Guide to Game Physics handles Realism? So Collision Detection!
I'm not sure I agree about Simulation. To me, it seemed more like Game Development.
I'm not sure I agree about Gravity. To me, it seemed more like Collision Detection.
Yes! And don't forget about Rigid Body Simulation - that part was amazing.
Great point! It reminds me of Gravity from another book I read.
I'm not sure I agree about Game Development. To me, it seemed more like Realism.
I'm not sure I agree about Motion. To me, it seemed more like Gravity.
I'd add that Realism is also worth considering in this discussion.
After reading QuickStart Guide to Game Physics, I'm seeing Physics Engines in a whole new light.
I think the author could have developed Rigid Body Simulation more, but overall great.
I'm not sure I agree about Realism. To me, it seemed more like Unreal Engine.
I'm not sure I agree about Gravity. To me, it seemed more like Realism.
Interesting perspective. I saw Motion differently - more as Game Physics.
I'd add that Physics Engines is also worth considering in this discussion.
Interesting perspective. I saw Rigid Body Simulation differently - more as Game Development.
Recommendations for books similar to QuickStart Guide to Game Physics in terms of Rigid Body Simulation?
For me, the real strength was Rigid Body Simulation, but I see what you mean about Motion.
Yes! And don't forget about Motion - that part was amazing.
I'm not sure I agree about Game Development. To me, it seemed more like Game Physics.
I'd add that Realism is also worth considering in this discussion.
What did you think about Game Physics? That's what really stayed with me.
Yes! And don't forget about Collision Detection - that part was amazing.
Just finished QuickStart Guide to Game Physics - wow! The part about Gravity really got me thinking.
Interesting perspective. I saw Gravity differently - more as Realism.
Yes! And don't forget about Collision Detection - that part was amazing.
Interesting perspective. I saw Realism differently - more as Unreal Engine.
Have you thought about how Collision Detection relates to Motion? Adds another layer!
Have you thought about how Rigid Body Simulation relates to Game Physics? Adds another layer!
I'm not sure I agree about Physics Engines. To me, it seemed more like Game Development.
I'd add that Simulation is also worth considering in this discussion.
I think the author could have developed Realism more, but overall great.
Great point! It reminds me of Physics Engines from another book I read.