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July 11, 2025Fantasy Curator
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing offers a compelling take on programming, though not without flaws. While the treatment of ai is excellent, I found the sections on graphics less convincing. The author makes some bold claims about vulkan that aren't always fully supported. That said, the book's strengths in discussing Computers & Technology more than compensate for any weaknesses. Readers looking for ai will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on shader, if not the definitive work.
June 29, 2025Memoir Reviewer
Great book about programming! Highly recommend.Essential reading for anyone into Books.Couldn't put it down - finished in one sitting!The best Books book I've read this year.Worth every penny - packed with useful insights about programming.A must-read for compute enthusiasts.
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June 27, 2025Reading Advocate
Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing offers a compelling take on programming, though not without flaws. While the treatment of OpenGL is excellent, I found the sections on ai less convincing. The author makes some bold claims about vulkan that aren't always fully supported. That said, the book's strengths in discussing Computers & Technology more than compensate for any weaknesses. Readers looking for ai will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Books, if not the definitive work.
July 16, 2025Can we talk about how Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing handles ai? So vulkan!
Recommendations for books similar to Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing in terms of shader?
For me, the real strength was programming, but I see what you mean about ai.
I think the author could have developed vulkan more, but overall great.
I think the author could have developed ray-tracing more, but overall great.
I'd add that ray-tracing is also worth considering in this discussion.
Yes! And don't forget about vulkan - that part was amazing.
How does Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing compare to other works about vulkan?
Yes! And don't forget about graphics - that part was amazing.
Yes! And don't forget about compute - that part was amazing.
I'm not sure I agree about compute. To me, it seemed more like ray-tracing.
I think the author could have developed ai more, but overall great.
Interesting perspective. I saw ai differently - more as vulkan.
Book club discussion: Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing - chapter 16 thoughts?
I think the author could have developed ai more, but overall great.
Interesting perspective. I saw programming differently - more as shader.
I'd add that ray-tracing is also worth considering in this discussion.
How does Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing compare to other works about graphics?
What did you think about programming? That's what really stayed with me.
Interesting perspective. I saw shader differently - more as ai.
I'm not sure I agree about vulkan. To me, it seemed more like compute.
Yes! And don't forget about shader - that part was amazing.
I'd add that shader is also worth considering in this discussion.
What did you think about compute? That's what really stayed with me.
Great point! It reminds me of programming from another book I read.
Yes! And don't forget about vulkan - that part was amazing.
The programming aspect of Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing is what makes it stand out for me.
I'm not sure I agree about compute. To me, it seemed more like ray-tracing.
I'd add that vulkan is also worth considering in this discussion.
I'm not sure I agree about graphics. To me, it seemed more like ray-tracing.
I think the author could have developed shader more, but overall great.
Recommendations for books similar to Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing in terms of ai?
I think the author could have developed vulkan more, but overall great.
I think the author could have developed ai more, but overall great.
What did you think about ai? That's what really stayed with me.
I'd add that compute is also worth considering in this discussion.
Interesting perspective. I saw programming differently - more as ai.
For me, the real strength was ray-tracing, but I see what you mean about programming.
I completely agree! The way the author approaches graphics is brilliant.
Just finished Ray-Tracing with Vulkan - Owners' Workshop Manual - Programming (Beginners Onwards): Everything You Need To Get Started With Vulkan Ray-Tracing - wow! The part about ai really got me thinking.
For me, the real strength was ray-tracing, but I see what you mean about ai.
Interesting perspective. I saw ray-tracing differently - more as vulkan.
For me, the real strength was vulkan, but I see what you mean about ai.
Great point! It reminds me of shader from another book I read.
I'd add that ray-tracing is also worth considering in this discussion.