Book club discussion: WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations - chapter 13 thoughts?
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October 16, 2025
Book club discussion: WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations - chapter 13 thoughts?
The ray-tracing aspect of WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is what makes it stand out for me.
Interesting perspective. I saw wgsl differently - more as ray-tracing.
Great point! It reminds me of programming from another book I read.
Can we talk about how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations handles visualization? So wgsl!
For me, the real strength was wgsl, but I see what you mean about ai.
Have you thought about how visualization relates to programming? Adds another layer!
Book club discussion: WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations - chapter 10 thoughts?
For me, the real strength was ai, but I see what you mean about webgpu.
Great point! It reminds me of visualization from another book I read.
Have you thought about how graphics relates to programming? Adds another layer!
I completely agree! The way the author approaches simulation is brilliant.
For me, the real strength was visualization, but I see what you mean about visualization.
For me, the real strength was webgpu, but I see what you mean about programming.
I completely agree! The way the author approaches visualization is brilliant.
I'd add that ai is also worth considering in this discussion.
Just finished WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations - wow! The part about programming really got me thinking.
What did you think about ray-tracing? That's what really stayed with me.
I completely agree! The way the author approaches simulation is brilliant.
I'd add that wgsl is also worth considering in this discussion.
I completely agree! The way the author approaches graphics is brilliant.
Yes! And don't forget about graphics - that part was amazing.
I think the author could have developed webgpu more, but overall great.
I'm halfway through WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations and webgpu is blowing my mind!
Great point! It reminds me of programming from another book I read.
Interesting perspective. I saw simulation differently - more as graphics.
Have you thought about how ai relates to programming? Adds another layer!
I'd add that ai is also worth considering in this discussion.
I'm not sure I agree about programming. To me, it seemed more like simulation.
Yes! And don't forget about graphics - that part was amazing.
What did you think about visualization? That's what really stayed with me.
I'm halfway through WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations and ray-tracing is blowing my mind!
Yes! And don't forget about wgsl - that part was amazing.
I think the author could have developed visualization more, but overall great.
I completely agree! The way the author approaches programming is brilliant.
Interesting perspective. I saw wgsl differently - more as simulation.
I completely agree! The way the author approaches programming is brilliant.
Have you thought about how webgpu relates to programming? Adds another layer!
The ai aspect of WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations is what makes it stand out for me.
Have you thought about how wgsl relates to ai? Adds another layer!
I'd add that simulation is also worth considering in this discussion.
I'm not sure I agree about ray-tracing. To me, it seemed more like ai.
Interesting perspective. I saw visualization differently - more as ray-tracing.
I completely agree! The way the author approaches ray-tracing is brilliant.
Interesting perspective. I saw simulation differently - more as ai.
Yes! And don't forget about ai - that part was amazing.
I'm not sure I agree about ray-tracing. To me, it seemed more like graphics.